The end of a productive week.
-DONE-
Removed damage taken from enemies when slicing them.
Quit attacking, jumping, etc. when dead.
Enabled multiple button switches to activate a door.
Disabled wall sticking by reversing direction twice.
Added Scrap's animations for LODs 1 & 2.
Coded on Scrap's animations: LODs 1 & 2.
Checkpoints remove upon entry.
Pastings abort at checkpoints.
Created funky new reality ink.
-TO DO-
Renable fighting (What)?!
Adjust Floor & wall collisions-- room 02 & 3. (Mystery boxes)?
Fix platform corner collisions
|-> Try body & feet collisions
*Always* kill Scrap at zero LOD.
Tweak Scrap's max jump height.
Disable jumping if attacking + attacking upon landing.
End EnemyKO when timer ends.
-TEAM-
James & Zack collected their Scrap LOD animations into master MovieClips.
Jack did the main menu GUI button code, mostly.
James is continuing on the IndieDB site.
James is creating a "LeaveBehind" brochure
Zack is reworking the documents.
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