Sunday, February 27, 2011

Presentations Tues

For tuesdays presentation I was hoping we could get a casual dress thing going on. If you guys can, wear a nice black or white shirt, preferably a button up. I just want to remind you guys that the demo will be covering the mechanics that Matt has been working on. For the presentation I will probably introduce Matt and let him take over so that he can explain what hes been doing with the code. After that the following week will be our Final presentation, on that day, everyone MUST be dressed up. We'll probably cover the final presentation in class Tuesday but I just want to let you guys know early to look your best. Thanks fellas

Friday, February 25, 2011

Week 8: Jack Wilson-Perrien

I'm still doing thumbnails for the interfaces. I run several of them Zach, and we need more specialized interfaces, so I'm continuing this assignment. The current count is 13.

Thursday, February 24, 2011

Shaylin: Week 8

2-22-11 It’s not fair! Flash destroyed my bones along with the wing animations for Bone Bat 1.
I started over with the Bone Bat; this time I have two separate flash files.

2-24-11 I made little adjustments to the two enemies.

James Henderson: Week 8

I have to admit, I am a little worried and the only reason I am worried is because I have yet to see any good progress with the game. We have 2 weeks left and I still have not seen a game and we have not been meeting up lately. I know the team is working hard and trying to get this working, but at the same time I have not seen much. The function of the game is important and I hope we have this done. As far as the sounds go I have some great sounds, especially for the bone yard, and I really wanted my group to hear it, so we can decide what music will go with what level. I am hoping that we have a group meeting asap, so we can see where everybody is.

Friday, February 18, 2011

week 07 A -Matthew Theroux

This week was rough because Zack and I are both really sick. I feel like an ass if Zack felt pressured to come in from feeling he was the "one" who was missing in discussions. I did not mean any particular person was missing. Ironically, I was the one who was missing this week. I really wanted to show off our stuff to the "tourists" at our school and make them feel welcome.
I don't know what happened, but somehow, we seem to magically back on track. Everyone is more well defined in their responsibilities, and each is working hard in his given task. I believe the cut & paste mechanic is supposed to be handled with the mouse. There are still small discrepancies to work out.
I was able to get a mostly working cut/ paste mechanic demo tossed together by EOD, Tuesday. The main problem is that the 'cutable' object can only be correctly fully operated upon the first time. I also need to test with several of the objects to see if the others are adversely affected by the first.

Thursday, February 17, 2011

Larin Payne-Week 7

This week was a work week, We didn't do any meetings as we know what we were all doing until March 1. I worked on the animations for the main character. On Tuesday I got the character done for the idle and runing animations. On Thursday I got the character done for the jumping and attack combos (just the normal attack, only two strikes). Next week I will try to get the others in so Matt can use them for programing.

Shaylin Week 7

2-15-11 I began my task on creating the Bone Bat l.o.d 1 and 3 movie clips.

2-17-11 Zack offered advice that making the enemies sideways at an angle will make it easier to animate. The first step was the creation of the Bone Bat in l.o.d. 1 and 3. What still needs to be done is to add the crosshatching for the l.o.d. 3 Bone Bat.

Week 7: Eric Swarts

At the moment, everyone is busy working on their part of the project. I think everyone has a good sense of direction at this point in the project and I think a lot can get done. I'm going to come up with a quick boxed out level in flash so Matt can work on the mechanics demo. After that, I'll probably come up with a few more level concepts, and iron out my level flow.

Week 7: Jack Wilson-Perrien

Hey everyone, this week I'm done tweeks the flowcharts and menus, they only needed slight alterations. Now I have to come up with themes and layouts for the project. I already have several ideas for the thumbnails and need to get them down on paper before I forget them.

James Henderson: Week 7

The last couple of weeks, have been stressful as hell. I got to many things going on right now and I feel that now much as been getting done. Lately I have gotten some sounds for the game and made some new background music. The group really liked the music and sound effects which was cool. I have been working with our boneyard level theme the most, because I want to make a good sound for that part. Its been kinda easy and kinda hard. I am pretty sure I can think of something. The group has been working hard and getting things done, so I am happy with our progress.

Sunday, February 13, 2011

Week 6 -Matthew Theroux

I currently have mixed feelings about our project. Some people have a concrete feeling of what they need to do. Therefore, those people are really getting excited and getting lots of stuff done for their area. (James is giving Anthony some good competition for MVP ;~) ). I am having trouble keeping up with these people, myself. Other people, however, may have no idea what they are supposed to be doing or are doing things that conflict with the rest of the group. The communication right now seems to be restricted to our in-class meetings, which is awful. This is especially true when a member of our group is not present when we go over something . Either this person could be not there to correct something that is incorrect or does not participate in a collaborative discussion and has the complete wrong direction on the topic from everyone else. And, it seems that there is always at least one person who is not present.
So, it important for everyone to start showing up all the time. This is an important project that is supposed to transition us into the harshness of the real world. We also need to open up lines of communication other than our class meetings, especially if one member is not present. We need to fill that member in on our discussions so that there are absolutely no discrepancies, which I am seeing a lot of right now. I'm not sure if everyone reads each others' blog entries when one goes to post. This would help to see how members' perspectives on things to see if they match up.

Thursday, February 10, 2011

Week 6: Jack Wilson-Perrien

I have my new assignments and Feb. 22 is the due date. Currently, I will be working on the flowcharting and thumb-nailing of the user interface. This includes the main menu, options, pause menu, etc.

Week 6: Shaylin

2-8-11 Before I forget, I had a dream about Cut and Paste. I saw Lod carrying his exacto-blade spear. Lod was in l.o.d. 2 and using his exacto-blade to attack an enemy. I think our progress is going along finely.

2-10-11 My milestones are to create the Bone Bat in l.o.d. 1 and 3, and create simple animations for it. Broken down, for milestone 1, I will create two Bone Bat movieclips; for milestone 2, I will animate the Bone Bat l.o.d. 3, and for milestone 3, animate Bone Bat l.o.d. 1.

James Henderson: Week 6

The Group as made some great ideas for the game, but we have a lot of work to do. I am very proud of our idea and what we have accomplished so far, so I feel that since we know what to do, we are on the right track. I have been working on the sounds for the game, getting sound effects and background music which is turning out great. I am happy with my task for the group, but I feel that my tesk is not that important like everyone else. I have no problem with doing sounds, but this has been something thats been bothering me. I just don't want the group to feel that I wasn't an important part of the team. I look foward on working on the game with the group and see what happens in the end.

Week 6: Zack McGuire

Well we all know what needs to be done for the 1st. Its going to be a fair amount of work to do so it has been divided into enemies, the main character, level assets, music and sound, and the story. We need to get our 3rd level working first with a few of the main mechanics in there, the vault, the cut and paste, stab and swing, and the blow em away.

Monday, February 7, 2011

Week 5: Zack McGuire

Hey guys for our presentations tomorrow we should dress up. The other groups already doing it so we don't wanna get shown up right? Wear black and white. That's it.

I'm putting together the powerpoint tomorrow so please help me out by having digital copies of your concept art. It would be way more efficient and take me a lot less time so that I can put more time into our presentation.

I did some UI sketches and also a vision image for the game. I think everyone else knows what they should be doing for Tuesday already so I won't go over it again here.

Saturday, February 5, 2011

Week 5: Jack Wilson-Perrien

This week I was assign to the Story Bible for LOD. This means I'm responsible for creating the story for the game. LOD's story is complete and the cut-scenes are mapped out from start to finish. All I need is the list of sound effects from James.

Friday, February 4, 2011

Week 5: Eric Swarts

This week we're concentrating on documents. We split up the work and I'm currently working on the art bible and the level design portion of the Game Design document. This weekend I'll be working on different sketches for the levels and coming up with an asset list for each. On Tuesday we'll be presenting, and I think everything should go well.

Thursday, February 3, 2011

Larin Payne-Week 5

On Tuesday class was cancel, so I didn't came to class, and for good reason!

On Feb 3, The group started talking about the game project as of the powerpoint, what people have to do next week, and what to come. I have to do a animation sprite sheet over the weekend, getting them ready to animate them on Flash.

Larin Payne-Week 4

The objectives for this week was to make the final touches on the main character. I had to more concepts on the character, as of making movements, attacks, jump, and other simple movements like a sprite sheet. The group talked about what enemies are going to be in the game as well as combos attacks and level design themes. Then we cut out other things to see if we have time to work on all these things on time.

On the 27 of january, we finalize on the character movements and the core game machanics. The controls were worked out and the art style been chosen. The guys started planning on the powerpoint a week a head.

Wednesday, February 2, 2011

Week 05 (Thursday)

Today, the major documents were assigned. Zack was going to do the presentation, but I already did the last two and have been working on it a lot, since. He still has the Vision concept to work on, along with those UI sketches he wanted, anyway.
I don't remember what Eric is working on. Shaylin should be continuing to work on the enemies. It's a given, seeing that he has been encharged with it. We hope he gets his stuff in for Tuesday because no one knows how to get a hold of him.
James is sticking with the Sounds bible. Ever since w found him his position of 'Sound Man,' he has been going to town coming up with sound effects and even background music. The background music is very good, but may be too fast=paced for more laid-back environments.
Anthony is working on detail sprite sheets for 'LOD'. His task is to draw 4 sprites for each action that 'LOD' can take. This includes walk, jump, 'Pole Vault', and 'Stab 'N Swing.' Melée is reserved for later, and crouching and climbing have not been confirmed, yet. However, there are 3+ versions for 'LOD,' so that will be at least 16 sprites. Fortunately, he has a good head start from his previous assignments.
Jack is handling the Story bible, now. I was trying to work with him earlier to start establishing our social networking capabilities. We started a Facebook group for "LOD: A Cut and Paste Adventure." Zack was invited, and James was attempted to be joined, but there were strange errors that I couldn't resolve. We also talked about setting up a Wordpress site, later.
I will continue on the presentation with Zack's help, if he desires. I'll also be throwing a quick TDD together and maybe squeezing in a chopped up demo. I forgot to ask everyone what group vales they came up with. Another thing that I neglected mention was a dress code. I believe we should all dress up in black button-down shirts, or at least some other black outfits. Anything that says, "inky" will be excellent.