Fixed the attack animation issues.
Added body collision regions to enemies for smoother physics.
Wednesday, June 1, 2011
Monday, May 30, 2011
week 21- Matthew Theroux
(No posts last week? Busy, busy).
Game turned out great. There are a few more aesthetic things to work out, as well as some collision issues on the holes. All that is left is to post the game. As you may remember, the *.fla file corrupted immediately after exporting the final *.swf, so I will have to go back and rebuild from the last backup. Since I'll be in there, I'll be tweaking those aesthetic issues that were pointed out to us. I can't drop to Dropbox.com because I am at 169% capacity, but I know we can find another way.
-Later.
Game turned out great. There are a few more aesthetic things to work out, as well as some collision issues on the holes. All that is left is to post the game. As you may remember, the *.fla file corrupted immediately after exporting the final *.swf, so I will have to go back and rebuild from the last backup. Since I'll be in there, I'll be tweaking those aesthetic issues that were pointed out to us. I can't drop to Dropbox.com because I am at 169% capacity, but I know we can find another way.
-Later.
Tuesday, May 24, 2011
James Henderson: Term 2; Week 9
Well this is it. Interfaces went really well and I am happy about it. Its coming down to the end, the 20 week journey is almost over. When Death Ink was made I honestly thought that we couldn't work as a team, and we wouldn't make a good game, I happy to see I was wrong, I had a AWESOME!team, but I learn a lot about team work and what it takes to make a successful. The Project is almost complete, adding the final touches on it and ready to be fully playable, there not much left for anybody to do, so I think we are ready.
Thursday, May 19, 2011
Week 9: Eric Swarts
Interfaces is this Saturday and our game is awesome! Congratulations to Matt for doing such a great job with coding the game. Today we did lots of playtesting and got lots of good feedback, so we should be able to incorporate a few of the smaller things by this Saturday. See everyone this Saturday!
week 19 D Matthew Theroux
-DONE-
Increased LOD and max LOD when Scrap picks up 'Ink of Reality'.
Implemented detailUp & detailDown animations.
Created & added awesome SFX.
-TO DO-
Force Implement SFX.
Allow KO at 0 HP.
Swap out filled-in spiders.
Link Main Menu GUI.
Embed "Deathnote" font.
Disable jumping if attacking + attacking upon landing.
-TEAM-
Lots 'o play testing from the fans helped to catch bugs.
Increased LOD and max LOD when Scrap picks up 'Ink of Reality'.
Implemented detailUp & detailDown animations.
Created & added awesome SFX.
-TO DO-
Force Implement SFX.
Allow KO at 0 HP.
Swap out filled-in spiders.
Link Main Menu GUI.
Embed "Deathnote" font.
Disable jumping if attacking + attacking upon landing.
-TEAM-
Lots 'o play testing from the fans helped to catch bugs.
Wednesday, May 18, 2011
week 19 C Matthew Theroux
We don't need a squid. We have a squid.
What we need is a *bat*, a bat that works.
The bat needs to be filled in, at least on its injury animation, so that it can be mouse pasted. There need to be stops at every animation. The frames should be properly labeled. You need to refer to that documentation I went through the trouble of filling out for you. That is what it is there for. Mostly, get the damn thing filled in. Giving me the exact same broken file doesn't seem to fix this. Thanks.
What we need is a *bat*, a bat that works.
The bat needs to be filled in, at least on its injury animation, so that it can be mouse pasted. There need to be stops at every animation. The frames should be properly labeled. You need to refer to that documentation I went through the trouble of filling out for you. That is what it is there for. Mostly, get the damn thing filled in. Giving me the exact same broken file doesn't seem to fix this. Thanks.
week 19 B Matthew Theroux
-DONE-
Enabled Rotator rotation (bad linkage).
Enabled Rotator stop. (needed ABS() ).
Enabled Rotator reverse.
Created LevelDown animations from levelUp animations.
Added LevelUp & LevelDown animations.
Possibly found cause of mystery collisions: Rotators
Deleted rotator animations, suspecting the extra frames as the collision cause.
(Rotators rotate via code, anyway).
-TO DO-
Increase LOD and max LOD when Scrap picks up 'Ink of Reality'.
Add awsome SFX.
Link Main Menu GUI.
End EnemyKO when timer ends.
Integrate LevelUp & LevelDown animations.
Embed "Deathnote" font.
*Always* kill Scrap at zero LOD. (Detection)?
Disable jumping if attacking + attacking upon landing.
-TEAM-
James is making a 'Credits' screen
Jack is making a loading screen.
Jack learned how to record in Fraps and will be taping video, Thursday.
Also Thursday: practice presentation up the wazoo.
-OTHER-
'Found my laundry card. I am happy to show up with clean pants. :D
Enabled Rotator rotation (bad linkage).
Enabled Rotator stop. (needed ABS() ).
Enabled Rotator reverse.
Created LevelDown animations from levelUp animations.
Added LevelUp & LevelDown animations.
Possibly found cause of mystery collisions: Rotators
Deleted rotator animations, suspecting the extra frames as the collision cause.
(Rotators rotate via code, anyway).
-TO DO-
Increase LOD and max LOD when Scrap picks up 'Ink of Reality'.
Add awsome SFX.
Link Main Menu GUI.
End EnemyKO when timer ends.
Integrate LevelUp & LevelDown animations.
Embed "Deathnote" font.
*Always* kill Scrap at zero LOD. (Detection)?
Disable jumping if attacking + attacking upon landing.
-TEAM-
James is making a 'Credits' screen
Jack is making a loading screen.
Jack learned how to record in Fraps and will be taping video, Thursday.
Also Thursday: practice presentation up the wazoo.
-OTHER-
'Found my laundry card. I am happy to show up with clean pants. :D
Tuesday, May 17, 2011
Shaylin: Week 9 Tuesday
I don't know what happened, but I just finished the squid enemy animations a few minutes ago. I started the squid lod 2 animations today.
Monday, May 16, 2011
week 19 A Matthew Theroux
The final stretch...
-DONE-
Re-enabled fighting. (Label mismatch).
Stopped infinite injury on Scrap-LOD2, (aka, Jerry's Kid syndrome).
Fixed platform corner collisions with body & feet collisions.
Tweaked Scrap's max jump height to 120px.
Individual object scripting for the level-- at least, as far as I can understand.
Stopped infinite suicide rage (keystroke error).
Halted platform movement when 'Paused'.
Nullified wall collisions with 'hole' objects.
Nullified cutable collisions with 'hole' objects.
-TO DO-
Rotate rotators.
Increase LOD and max LOD when Scrap picks up 'Ink of Reality'.
End EnemyKO when timer ends.
Embed "Deathnote" font.
Adjust Floor & wall collisions-- rooms 01, 02, & 03. (Mystery boxes)?
*Always* kill Scrap at zero LOD. (Detection)?
Disable jumping if attacking + attacking upon landing.
-TEAM-
Wear uniforms for team photo.
James will drop promo to Amanda.
-OTHER-
'Found my pants. 'Lost my laundry card. :(
-DONE-
Re-enabled fighting. (Label mismatch).
Stopped infinite injury on Scrap-LOD2, (aka, Jerry's Kid syndrome).
Fixed platform corner collisions with body & feet collisions.
Tweaked Scrap's max jump height to 120px.
Individual object scripting for the level-- at least, as far as I can understand.
Stopped infinite suicide rage (keystroke error).
Halted platform movement when 'Paused'.
Nullified wall collisions with 'hole' objects.
Nullified cutable collisions with 'hole' objects.
-TO DO-
Rotate rotators.
Increase LOD and max LOD when Scrap picks up 'Ink of Reality'.
End EnemyKO when timer ends.
Embed "Deathnote" font.
Adjust Floor & wall collisions-- rooms 01, 02, & 03. (Mystery boxes)?
*Always* kill Scrap at zero LOD. (Detection)?
Disable jumping if attacking + attacking upon landing.
-TEAM-
Wear uniforms for team photo.
James will drop promo to Amanda.
-OTHER-
'Found my pants. 'Lost my laundry card. :(
Saturday, May 14, 2011
week 18 F -Matthew Theroux (Saturday)
The end of a productive week.
-DONE-
Removed damage taken from enemies when slicing them.
Quit attacking, jumping, etc. when dead.
Enabled multiple button switches to activate a door.
Disabled wall sticking by reversing direction twice.
Added Scrap's animations for LODs 1 & 2.
Coded on Scrap's animations: LODs 1 & 2.
Checkpoints remove upon entry.
Pastings abort at checkpoints.
Created funky new reality ink.
-TO DO-
Renable fighting (What)?!
Adjust Floor & wall collisions-- room 02 & 3. (Mystery boxes)?
Fix platform corner collisions
|-> Try body & feet collisions
*Always* kill Scrap at zero LOD.
Tweak Scrap's max jump height.
Disable jumping if attacking + attacking upon landing.
End EnemyKO when timer ends.
-TEAM-
James & Zack collected their Scrap LOD animations into master MovieClips.
Jack did the main menu GUI button code, mostly.
James is continuing on the IndieDB site.
James is creating a "LeaveBehind" brochure
Zack is reworking the documents.
-DONE-
Removed damage taken from enemies when slicing them.
Quit attacking, jumping, etc. when dead.
Enabled multiple button switches to activate a door.
Disabled wall sticking by reversing direction twice.
Added Scrap's animations for LODs 1 & 2.
Coded on Scrap's animations: LODs 1 & 2.
Checkpoints remove upon entry.
Pastings abort at checkpoints.
Created funky new reality ink.
-TO DO-
Renable fighting (What)?!
Adjust Floor & wall collisions-- room 02 & 3. (Mystery boxes)?
Fix platform corner collisions
|-> Try body & feet collisions
*Always* kill Scrap at zero LOD.
Tweak Scrap's max jump height.
Disable jumping if attacking + attacking upon landing.
End EnemyKO when timer ends.
-TEAM-
James & Zack collected their Scrap LOD animations into master MovieClips.
Jack did the main menu GUI button code, mostly.
James is continuing on the IndieDB site.
James is creating a "LeaveBehind" brochure
Zack is reworking the documents.
Week 8
Whoa! Pizza? I woke up this morning and saw boxes of pizza in the kitchen!
5-10-11/5-12-11 I was working on extra animations for the enemies. I thought it would be cool to make an realization animation; where the enemy is coming to life.
5-10-11/5-12-11 I was working on extra animations for the enemies. I thought it would be cool to make an realization animation; where the enemy is coming to life.
Week 8-Zack McGuire
Interfaces is a week away. We have content that we can record and edit together to show game footage. Some final things are being worked out before we take footage. Once we do that we will work on our presentation for Interfaces. James is going to do a handout that we can pass out at the conference. There are still little things to wrap up and paperwork to update but things are coming together. Its been a long term.
week 18 E -Matthew Theroux (Friday)
-DONE-
Swaped in Eric's new Level + assets.
Removed the 2nd jump.
Fixed Spike detections.
Repaired all Eric's new level assets. (the Paper ruined the rect collison).
Enabled checkpoints that respawn the player after death and reset enemies.
Doors slide back down when their switch is deactivated.
-TO DO-
Remove damage from enemies when slicing them.
Disable jumping if attacking + attacking upon landing.
Account for multiple button switches to activate a door.
Floor & wall collisions-- room 02 & 3. >:~p
Platform corner collisions
-TEAM-
We meet tomorrow at 03:00PM.
PIZZA is neccessary.
Swaped in Eric's new Level + assets.
Removed the 2nd jump.
Fixed Spike detections.
Repaired all Eric's new level assets. (the Paper ruined the rect collison).
Enabled checkpoints that respawn the player after death and reset enemies.
Doors slide back down when their switch is deactivated.
-TO DO-
Remove damage from enemies when slicing them.
Disable jumping if attacking + attacking upon landing.
Account for multiple button switches to activate a door.
Floor & wall collisions-- room 02 & 3. >:~p
Platform corner collisions
-TEAM-
We meet tomorrow at 03:00PM.
PIZZA is neccessary.
week 18 D -Matthew Theroux (Thursday)
Blogger.com is back online. :~)
-DONE-
Created Scrap's separate "injured" animation /= "KO"
Disabled one-hit instant death from enemies
Named buttons & doors & rotators
Streamlined movement for doors (same speed & distance)
Disabled button collisions with boxes before they are done pasting
Enabled walking on top of doors with extra platforms, slightly above
Moved enemy-spike collision code to spikes (spikes have no KO)
-TO DO-
Swap in Eric's new Level + assets
Remove damage from enemies when slicing them
Disable jumping if attacking + attacking upon landing
Account for multiple button switches to activate a door
Remove 2nd jump.
Remove (???)
-TEAM-
Anthony is doing LOD transition animations for Scrap.
He finished 1-to-2 and is working on 2-to-3.
Shaylin is filling in the bat & spider.
Jack is working on the menus and GUI.
Eric redid the level + assets for texture.
Now, he is working on adding our awesome assets to an equally awesome showcase piece
James is handling our indieDB page.
Everyone is submitting their artwork for both projects.
-ALSO-
I lost my pants. :~(
-DONE-
Created Scrap's separate "injured" animation /= "KO"
Disabled one-hit instant death from enemies
Named buttons & doors & rotators
Streamlined movement for doors (same speed & distance)
Disabled button collisions with boxes before they are done pasting
Enabled walking on top of doors with extra platforms, slightly above
Moved enemy-spike collision code to spikes (spikes have no KO)
-TO DO-
Swap in Eric's new Level + assets
Remove damage from enemies when slicing them
Disable jumping if attacking + attacking upon landing
Account for multiple button switches to activate a door
Remove 2nd jump.
Remove (???)
-TEAM-
Anthony is doing LOD transition animations for Scrap.
He finished 1-to-2 and is working on 2-to-3.
Shaylin is filling in the bat & spider.
Jack is working on the menus and GUI.
Eric redid the level + assets for texture.
Now, he is working on adding our awesome assets to an equally awesome showcase piece
James is handling our indieDB page.
Everyone is submitting their artwork for both projects.
-ALSO-
I lost my pants. :~(
Wednesday, May 11, 2011
week 18 C -Matthew Theroux
Sorry about the lousy game demo, James.
I believe that was mostly my fault, but I have fixed most of the errors.
Everyone else: sorry for the harsh words, earlier.
Just keep doing whatever you are doing, or whatever you think you need to do next.
You will be happy to know I now have CS5, so that I can lose plenty of sleep at home, now.
I believe that was mostly my fault, but I have fixed most of the errors.
Everyone else: sorry for the harsh words, earlier.
Just keep doing whatever you are doing, or whatever you think you need to do next.
You will be happy to know I now have CS5, so that I can lose plenty of sleep at home, now.
Tuesday, May 10, 2011
James Henderson: Term 2; Week 8
.....I will admit, I was mad last week, so mad that..I started to call it quits. I am still mad a little. Its not about the grade anymore to me, this is team project and we are suppose to work as a team to make a cool game. I have done a lot of thinking and I don't want to quit, I want to continue with the game, but I don't know whats going to happen.
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