Thursday, March 31, 2011

Larin A Payne-Week 2

I didn't do much on Tuesday, as I was sick and it wasn't a good idea to drive to college 50 miles under the influence of medicine. I did some work on the animations and got some done, but didn't did much as I was taking it easy in bed. Thursday I finish the running and second combo animation, working on the third jump and pole long jump. As this day was a work day, this what I was working on. I will continue my work over the weekend for week 3. Some of the deadlines are do, but I don't think Zack is rushing that everything have to be done right away as we have two more weeks.

Shaylin Clark: week 2

3-29-11 I started animating the attack for the Bat.

3-31-11 Everything seems to be going well with my milestone. The animation for the unconscious Bat is almost complete. The Animation for the attacking Bat is complete.

Larin A Payne-Week 11

On the new week, the group came back together to work on the production of the design of the game we are working on. On the second term, death ink had a meeting disgusting what have to be done the week before mid-terms like in 4 weeks. I had to do work on the LOD character, but only on the third level. I have to work on more frames on what I already done, more attack moves, skills and behavor animations, as well as enemies for the third level. The others are working on the levels, codeing, and design production on the rest of the levels and concepts. Thursday was a work day, beginning working on the running animation of the third LOD. Lots of work for just 2 weeks of time to get things down as Zack just made a milestone sheet of what have to be done. I will try my best on this.

Eric Swarts Week 2

Work on the levels is coming along nicely. For the first four weeks I'll be working on level 3, which is the most detailed. I've gotten pretty far, a little over halfway to be more specific. The third level should be completely done by the fourth week of the term.

Tuesday, March 29, 2011

Shaylin Clark: Week 1 Post

3-22-11 Over the one week break I have been a little rotoscoping in order to aid the team with animating. I’m confident we can meet our milestones. All we need is dedication. I started work on the spider. 3-24-11 I began animating the Bat.

Jack Wilson-Perrien Week 1b

Hi everybody, we back from our week off, slightly rest and ready to get back to LOD. During our meeting last week we got our project plan and we all know what to to do. I've been assigned to be the secondary programmer, to help Matt debug the coding and writing the UI script later in the project. I was given a script to debug, over the weekend. Matt and I tried several methods to fix the cut and paste problem, in the end Matt spotted the problem in the lines we were analyzing.

Monday, March 28, 2011

Matthew Theroux -week 12B

Okay. I fixed the scrolling problem. The horizontal scroll was triggered by the vertical scroll condition. Sometimes, it doesn't seem to scroll fast enough, though. This could be compensated for by scrolling faster the further LOD is going off the page.
There is still an issue with the Cutables. More than one object can be cut at a time, at the moment, and I believe we only wanted one at a time. They will have to access their siblings via the parent to turn off their cutableness. (Yes, I just made that word up).
Animation MCs still need implemented.

Matthew Theroux -week 12A

After getting on everybody to post to the blog, I did not get around to it, myself, until now. That is okay, though, because I already made a few posts for that week. I only see posts from 2 others, though. :~(
Good news! I fixed the Cutable class. It seems one of the EventListeners was not being removed. Now, Jack can focus on the UI code.
Good news/ bad news: Scrolling was working fine after I finally got to detect the level map. Unfortunately, it automatically scrolls left all the time, now. (Why?)
Animations for our hero LOD are being implemented into the appropriate actions (incomplete). I still need an animation for the finishing strike (X) for LOD3.
PixelPerfect collisions implemented. PixelPerfect physics are a completely different story, however.
Next week: enemy AI + behaviors. 'Hope the Level3 animations are almost done! {;~D

Saturday, March 26, 2011

Zack McGuire Week 01

This week was all about getting refocused, on track, and working. The team meeting we held Tuesday went swimmingly and I feel like everyone know what they should be doing. We handed out a schedule for the different things that must be done and by what dates. There are four of us working on animations, two on coding, and one on the 3rd level. We are working towards an alpha at week 04. That gives us only a few weeks to do a lot of animation. I will personally be working on character animations and enemy animations for level 2.

Thursday, March 24, 2011

James Henderson: Term 2; Week 1

over the break I had a chance to think about of things. In term one we came up with our game, now term two its time to build it. I think the team can agree that in term one we messed up alot, but I do feel that the team is stronger now. This term we plan to get serious with this and the team is working harder then ever. We discuss our project plan and got a plan of what we are doing. Its going to be a stressful road, but we plan on getting the job done. We will be making t-shirts for our presentation so that we can have a theme and do better.

wek 11B- Matthew Theroux

I've got a good lead on our T-shirts.
There is this place called Triple Thread. They charge $7 a shirt.
They are located on 14 Mile and Main.

week 11 -Matthew Theroux

I didn't get anything done over break-- besides figure out that the code got scaled back to a previous version. I was able to it catch up, though.
Our first class back, we deeply discussed the status of the game: both where we were and what we needed to do to meet our goals. Zack wanted to add a finishing move to cut a KO'd enemy off the page. Not too hard. I suggested we cut the wind catapult, aka, "blow 'em away," though. I made sure to notify the animators to make separate MovieClips for each animation and a master MC to hold the animations for the GameObject.
Because I was overwhelmed last term, Jack was assigned to help me (and others). For his first assignment, I asked him to find the strange bug in the CuttableObjects ("Cuttables") class. Later, he will be the UI programmer.

Thursday, March 10, 2011

Shaylin Clark Week 10

What happened? Time flew by so quickly. Anyway, things are going to go well next term. The bulk of our work will be the animations.

Larin Payne Week-10

We had the PowerPoint presentation finish and shown in class. I dressed up in black, but some people on the team didn’t dress up yet everyone was in black. Other than that, there wasn’t anything to do other than the mid-modem that has to be done.

James Henderson: Week 10

I have to say, I was pretty upset with the presentation. I think we did a good job on our project for now, but as far as what we dressed like, it was all bad sorry to say. I was hoping that next term we can fix that. I feel that sometimes we are not a group, we are, but we are not. I feel sometimes that we don't have good chemistry. I look foward to the next term and I hope Death Ink can come together

Wednesday, March 9, 2011

week 10A -Matthew Theroux

I was a little disappointed in people who didn't dress up for our mid-final presentation. It is very embarrassing to have special guests come in to critique us, and we all are not looking presentable. There may be guests next term, also, because this seems to be an ongoing thing. However, since we will be doing our presentation for Interfaces before our final, it may not be necessary for anyone to come. Let's try to practice being excellent, so we can show off our training at it by the time Interfaces comes, okay?

Monday, March 7, 2011

Week 9: Jack Wilson-Perrien

The menu themes have been decided. We are going with an animated ink bottle design for the menus. My new assignment is to design the layouts for the Main Menu, Ingame HUD, and Pause menus for the design document. We present on Tuesday.

Saturday, March 5, 2011

Week 09A -Matthew Theroux

After getting things ready for Tuesday, I'm laying low in order to work on my other classes. However, I will still get the programmer's documentation of the Technical Design Document (TDD) in for presenting. Actually, it's ready, already. We can put in "hot" links (hyperlinks) in the PowerPoint to access files, too.
Make sure not to be sick on Tuesday (Ha!). Dress nice and perform your best.

Zack McGuire-Week 9

All we have left is the presentation for Tuesday. Everyone dress up and wear some black. I think everyone did a good job this term and deserves a break from this. Make sure everyone saves their stuff somewhere so it doesn't get wiped between terms. Show up a little bit before class if you can. That way we can make sure we are ready. Ill see you all Tuesday!!

Thursday, March 3, 2011

Larin Payne-Week 9

I was working on the final touches on the animations, yet not much to do as the programer is not going to work on them for the semester.

On Thusday, I was told to convet the animation files into playable movies clips, so I had some help trying to get the GIF files to play the animations. There was something I didn't do in Flash that didn't get the animations to play. I had to bring the flames into the main flame box, not within the movieclip. I tested the GIF file on powerpoint and it worked.

Shaylin Clark-Week 9 Journal

3-1-11 Last week I hardly did any work on the enemies, I was working on a presentation. Now, I am set to do some magic in Flash, but first I have to get the enemy style in synch with the overall style.

3-3-11 I began work on different animations for the bone bat l.o.d. 1. I’m thinking that a death animation should be the enemy turning into a puddle of ink.

James Henderson: Week 9

I feel pretty confident in our game. I was worried at first, but I feel good about it. We have great animations and working mechanics. The music is coming along great for the game and I hope to get them in soon. I believe for this term we got a lot done and really put thought into our game, next term we hope to build it all. Its been a stressful term, but I believe everybody did there fair share of work I am proud of our success.

Tuesday, March 1, 2011

Larin Payne-Week 8

This week was the last work week before the presentation. I just send my animations for the L.O.D. Level 1 animations to Matt, but he also using simple shapes for the presentation so I put them in the dropbox and saved the files. The Idle, running and jumping for level 1 is done, just the fighting remains.

week 08B Matthew Theroux

I've been sick, so progress on something that I should find easy has been frustratingly hindered. As of now, LOD has basic walk, jump, and fall physics. I added the Vault move to trigger if he jumps while running. The 2nd jump (Stab 'N Swing) was a little trickier than I thought. I needed an extra Boolean: one for detecting the end of the first jump, and another to detect the release of the jump button to be pushed again. The Stab 'N Swing looks like it is setup properly. It just needs to be implemented. Implementing an attack stab wouldn't be difficult, either. I also need to touch-up the Cut 'n Paste demo. I'll be implementing that, later.
Obviously, there will probably be things that the team would like tweaked or done a different way. But, tweaking things that are already in place may be easier than starting from nothing.
I plan on attending the important meeting, today. I hope to see some of the nice art and sounds embedded in the PowerPoint, since they will not be in the demo. *Try to wear "Death Ink" colors, if you can.

week 08A

Whoops! I posted to the wrong blog. Here it is:

This externalized physics engine is crap. Mr C. helped me find a rookie flaw, though.
I hope I can get this done in time with all the trouble Flash is giving me over my Class heirarchies.

BTW, everyone:
Don't forget to get black button downs and black dress pants for team presentations.