Thursday, March 24, 2011

week 11 -Matthew Theroux

I didn't get anything done over break-- besides figure out that the code got scaled back to a previous version. I was able to it catch up, though.
Our first class back, we deeply discussed the status of the game: both where we were and what we needed to do to meet our goals. Zack wanted to add a finishing move to cut a KO'd enemy off the page. Not too hard. I suggested we cut the wind catapult, aka, "blow 'em away," though. I made sure to notify the animators to make separate MovieClips for each animation and a master MC to hold the animations for the GameObject.
Because I was overwhelmed last term, Jack was assigned to help me (and others). For his first assignment, I asked him to find the strange bug in the CuttableObjects ("Cuttables") class. Later, he will be the UI programmer.

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