Monday, March 28, 2011

Matthew Theroux -week 12A

After getting on everybody to post to the blog, I did not get around to it, myself, until now. That is okay, though, because I already made a few posts for that week. I only see posts from 2 others, though. :~(
Good news! I fixed the Cutable class. It seems one of the EventListeners was not being removed. Now, Jack can focus on the UI code.
Good news/ bad news: Scrolling was working fine after I finally got to detect the level map. Unfortunately, it automatically scrolls left all the time, now. (Why?)
Animations for our hero LOD are being implemented into the appropriate actions (incomplete). I still need an animation for the finishing strike (X) for LOD3.
PixelPerfect collisions implemented. PixelPerfect physics are a completely different story, however.
Next week: enemy AI + behaviors. 'Hope the Level3 animations are almost done! {;~D

No comments:

Post a Comment