I've been sick, so progress on something that I should find easy has been frustratingly hindered. As of now, LOD has basic walk, jump, and fall physics. I added the Vault move to trigger if he jumps while running. The 2nd jump (Stab 'N Swing) was a little trickier than I thought. I needed an extra Boolean: one for detecting the end of the first jump, and another to detect the release of the jump button to be pushed again. The Stab 'N Swing looks like it is setup properly. It just needs to be implemented. Implementing an attack stab wouldn't be difficult, either. I also need to touch-up the Cut 'n Paste demo. I'll be implementing that, later.
Obviously, there will probably be things that the team would like tweaked or done a different way. But, tweaking things that are already in place may be easier than starting from nothing.
I plan on attending the important meeting, today. I hope to see some of the nice art and sounds embedded in the PowerPoint, since they will not be in the demo. *Try to wear "Death Ink" colors, if you can.
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