>I don't know what happened, but after our presentation, Zack disappeared, then Eric. I'm sure they will meet later by themselves to talk about the game design. The remaining 5 of us talked candidly about our roles in the project.
>James was disappointed because he can do 3D art, but not 2D. We quickly discovered that he also has a talent for *sound,* one of the key abilities for which we were searching. This is *HUGE.* I gave him my small collection of voice effects (including quality disclaimer) as a sample. He is going to do some of his own for Tuesday.
>Anthony has been working very hard on the 'LOD' character, so he will be good for continuing on that.
>Shaylin is a very talented, creative artist, and is perfect for working on the enemies. This way, he can show off to us how awesome and creative he can be. It sounds like he already has a style in mind featuring skulls and demons in a noir style, as far as I can tell. Very nice.
>Jack was concerned about his 2D animation skills. He says his strength is in 3D. From what I've seen from our two artists, however, this looks like a task they can handle, possibly from help from Zack (the lead), if needed. Since he had already offered to get a start on documentation, I suggested that maybe this could be his role. Because he thought that wouldn't be much, he also offered to be a go-between for roles, helping out anyone who needs help. He can also help with the flow of information and communication between these roles. This will end up being a lot.
>Obviously, I will be the programmer. Eric wants to be the level designer, and Zack wants lead design/ artist. This is not a conflict, at all. I admit, I was frustrated with the disorganization of the team. Now that we've flushed out some roles, I think the flow of work can begin, and that bitter taste we each have can end.
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