Tuesday, we discussed level concepts, flushed them out, and assigned ccpt art, (etc).
Thursday, we looked at what everyone had worked on.
>I worked on 3 presentations to organize some data:
1. game ccpt revision (2 to combine), 2. company profile & beliefs, 3. Marketing+Ads, 4. legal
>Anthony did more poses for the main character in his 3 LODs to use toward animation.
>Shaylin did some new enemies with the skulls. Each one was unique in its own way.
>However, James stole the show when he brought in a finished background music composition. It sounds like techno meets Chalkzone(c). It's not the sound I was thinking of for a a game like this, but I can see how it could work. Jack suggested the tempo is too aggressive for Level 1. Agreed. It would be better for Level 3. If James can make a more laid back, version of the same thing, we can use it for Level 2. An 8-bit version of this could be used for Level 1. Impressive!
No comments:
Post a Comment