1-18-11 I am on the post-brainstorm stage. The real work begins after the presentation, of our ideas so far. Lately, I have been trying to construct a game mechanic like ours in my mind. After the presentation our team decided early roles. We are still in the concept phase.
1-20-11 After another highly criticized presentation, it is almost time to create our assets. We had team meeting in a separate room and discussed the game idea into more detail. I felt shattered, my ideas were shattered. I hope that in the end this idea becomes a realization. The idea of enemies having skulls for heads puts death in Death Ink™. If we want to finish within scope, then we must start off small and build up from there. Strictly Flash.
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