Saturday, January 29, 2011

Week 4: Eric Swarts

This week we nailed down all of the mechanics that will be included in the game, and how complex they'll be. In the end we decided to cut back on the combos for now and add those in later if we have time. A few of the knife abilities we assigned to one button, and will vary based on context. For instance, the stab 'n' swing technique will only happen while the player is in the air, while the pole vault will only happen if the player is on the ground, but they are assigned to the same button. Also, we went over our level settings one last time and decided what theme we want each of our levels to take. The project seems to be coming along pretty nicely.

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