Saturday, April 30, 2011

Zack McGuire Week 6

Huge rework this week! The team designed a complete new series of rooms for our level, our mechanics were simplified, enemies were cut down, and the overall gameplay of our game has changed from fighting platformer to a puzzle platform. With only a few days before beta I hope everyone is working hard. I am working on our level assets in hopes that we can throw together something to playtest on tuesday.

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