Although the cut&paste mechanic was easy on a singular, simple stage, there have been complications implementing it through the HUD. One issue is that the HUD is a mobile container. Another issue is the cross-class communication. Both of these issues should be easy to deal with. However, with lack of sleep and energy, my focused goal of squashing the one task by EOD Friday was... squashed.
Fortunately, after deciding to sleep in until 10 on Saturday before handling some life challenges and making it on site ~12, Mr C. was able to somewhat tackle the very strange errors impeding my path, possibly due to the cracked Flash files I was given. The cut&paste mechanic is now working again. Although, at this moment, the paste object always believes that it is blocked, when it should not be. This and the button mechanic should be done by EOD, today.
As far as I know, all current enemies are functional. Squid2 also has animations. I stopped working on Squid3 and Chupacabra3 because the game has changed, for some reason. All code for the original game should be functional by Tuesday. I won't make promises on any last-minute design changes.
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