Saturday, April 9, 2011

Week 13B- Matthew Theroux

Spending my day building a level is no fun. My first 2 hours were completely wasted when Flash crashed and trashed the .fla file. For some reason, this also affected the backup, at the time. LOD does not manure so gracefully in the new level, even compared to what we had before. One problem is that there are scale issues between the level and LOD. (LOD is a giant, compared to the level). So, I had to adjust his walk, jump, vault values. I think they are better, now. I may have to adjust the gravity, too. Since I didn't have some of the environmental objects, I cut them out of the Level3 concept file. This ate up about another 30 minutes, or so.
It looks like the level works, now. But, I had to place these bulky lines for the ground all over the place. Of course, this makes it look awful. I haven't figured any other way to do it, yet. It seems the collision only works on visible objects.
I got all of the previous sound files in the level file, now. I didn't add the animations because I couldn't find them. What we really need to focus on next is the HUD. I hope this time our presentation will be better, too.

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