Saturday, April 30, 2011

Zack McGuire Week 6

Huge rework this week! The team designed a complete new series of rooms for our level, our mechanics were simplified, enemies were cut down, and the overall gameplay of our game has changed from fighting platformer to a puzzle platform. With only a few days before beta I hope everyone is working hard. I am working on our level assets in hopes that we can throw together something to playtest on tuesday.

week 16 B -Matthew Theroux

Although the cut&paste mechanic was easy on a singular, simple stage, there have been complications implementing it through the HUD. One issue is that the HUD is a mobile container. Another issue is the cross-class communication. Both of these issues should be easy to deal with. However, with lack of sleep and energy, my focused goal of squashing the one task by EOD Friday was... squashed.
Fortunately, after deciding to sleep in until 10 on Saturday before handling some life challenges and making it on site ~12, Mr C. was able to somewhat tackle the very strange errors impeding my path, possibly due to the cracked Flash files I was given. The cut&paste mechanic is now working again. Although, at this moment, the paste object always believes that it is blocked, when it should not be. This and the button mechanic should be done by EOD, today.
As far as I know, all current enemies are functional. Squid2 also has animations. I stopped working on Squid3 and Chupacabra3 because the game has changed, for some reason. All code for the original game should be functional by Tuesday. I won't make promises on any last-minute design changes.

Thursday, April 28, 2011

Shaylin Clark Wk 6

4-28-11 The puzzle levels in accordance with the cut & paste ability is unique.

I think my animations are about 90-95 % done.

James Henderson: Term 2; Week 6

Everything has been going really good with the project, Although there has been a lot of changes to the game, and I mean ALOT, most of it was good changes. The changes are more easiler for us and we can make this work. The powerpoint is almost done and there is still alot of work to do. Todays meeting was really good, now every knows what to do. We are working really hard on this, so its going to be a good game in the end.

Tuesday, April 26, 2011

Larin A Payne-Week 5

This was a busy week, I was trying to keep ahead of texts on things as my Flash trial expires next week and I don't want any crush time as I have other classes I need to catch up on. I am working on the last of the main character; the climbing, hit strikes, and a deathblow animation. I also need to work on a new double jump as the one made wasn't what the team respected.

The animations should be finish next week as I need to play catch up on my of other classes on the weekdays. I will work on the animations on the weekend.

I'am late on the weeks post, as this is what I did last week. Week 6 will be on Thursday.

Shaylin Clark wk 6

Today, I finished the damage and dizzy animations for the spider.

Main Character Name: Here are some suggestions:
Stark
Zink
Ink Fighter


Inner Conflict: No one is going to get fired or kicked off the squad. We went through world war I together, and came back with minor injuries. This second war is tough, but we our spirits are high. Campaign Interfaces will be a hard fought battle. If we pull through together, then well do good.

Week 6: Jack Wilson-Perrien

Big News!! We just had a major revamp of the whole project. We basically took the origin idea and change the whole game from an action/adventure platform to puzzle platform. The original ui concepts have been scraped and James will be working on the background illustrations. I've started reworking the ui code. It's crunch time boys and girls.

Eric Swarts: Week 6

The third level art is completely finished and given to Matt to incorporate into the game. It took longer than expected, but it's done. However, due to coding complications Zack and I might have to redesign the third level and create something to accommodate said issues.

week 16 A- Matthew Theroux

After my team leaders pretty much told me that they have no faith in my abilities as a programmer, we explored the possibility of scrapping the current mechanics. I think what we have now will be fine. But, if we can add more interactivity *on top of what already exists*, it could be much better. Zack and Eric will
I have been tasked with making sure the cut/paste mechanic works in a scrolling level. I already have a good start. I just need to redo the HUD to move with the camera. I have completed and turned in documents that organize the procedures for adding items to the level, as well as a synopsis of enemy behaviors with corresponding animations.
Outside my own responsibilities, my main concern at this point is seeing that the HUD works.

Sunday, April 24, 2011

Zack McGuire Week 5

The term is half over. Beta is just a week and a half away. I'm a little worried that we will still have some major bugs in our game at that point. The art is coming along great. Animations are being pumped out and refine like crazy. The presentation that James is working on is looking great. I was thinking about having a page about obstacles or just some explanations of how the mechanics will be used to overcome them. And I hope we can get team shirts in time for our presentation. The logo was fine tuned and placed on a shirt design that is really stylish.

Week 5: Jack Wilson-Perrien

I've got most off the ui script done. Zack gave me some assets (backgrounds and buttons). He also gave me an ink bottle to animate. The idea is the ink levels changes pending on the button pressed. The coding didn't give much trouble, but I still need to know what all the options are.

Friday, April 22, 2011

Week 15 B -Matthew Theroux

Sorry for the disappearance on Thursday. I had a medical incident on my way to get a quick bite to eat. Lesson learned: caffeine and aspirin do not take away the pressures of midterms.
No code has been fixed since Tue. I had 3 hours available on Wed, but I needed it for Z-brush. I was working on redoing the Cutable code on Thursday, but it was lost both it and my Z-brush composition on Thursday because they weren't saved.

Thursday, April 21, 2011

Shaylin Clark Week 5

4-19-11 I began the Spider movement animation.

4-21-11 Spider movement is complete. I began working on the spider attack and damage animations. I decided earlier on that ink would come off damaged enemies.

Wednesday, April 20, 2011

James Henderson: Term 2; Week 5

.....I have to say...Our last presentation was really terrible, probably the worst one. I have taken the job in making our power point presentation, because the next time we do present I want to be ready. I feel that we need to really do good on this presentation, so I want to go all out and feel that our game is the best game ever. We need to feel that Our game is the best and have confidence in it, because if don't believe in our game how is anyone else going to believe in it. I really want us to get our game out there, and everybody is working really hard on the game, I have confidence in it.

Tuesday, April 19, 2011

week 15 A- Matthew Theroux

I've searched for the T-shirt place 3 separate times with no success. I even got out of my car and searched around on foot by the comic book store and shoe repair at 14mi and Main. My contact swears it is still there, open, and clearly labeled. Somehow, another student who had been referred also had great troubles.

I've fixed a few more bugs. Aesthetically, Sketchbook3 is working much better. some of the marking ground tiles were upside down and needed to be flipped. The bat aims for LOD's head, now, which is much more amusing than his feet. The squid is immobile, and the spider jumps? in place. There isn't anything telling the spider to jump, yet he does it, anyway.

I'm working on an Enemy Behaviors Document to help communicate what I'm thinking about them, even though we discussed it in meetings, already. I'm also supposed to fix the cuttables to shrink to either the HUD or the camera so that they don't scroll. Right now, they aren't even cutting. They stopped cutting right around the same time I fixed their detection of LOD. I hope I can get them to work in time.

Monday, April 18, 2011

Zack McGuire Week 4

So our alpha presentation didn't go as well as i'd hoped. Im sticking James on creating a stylish presentation so that doesn't happen again. On the bright side, even though our presentation blew, we are still doing well with our progress. Next week we start the user interface and continue on character, enemy, and level animations. Bring your A games guys cause we are already in crunch time.

Saturday, April 16, 2011

Week 4: Jack Wilson-Perrien

Hey, This week we presented and it didn't go so well. James has taken over the presentation now that most of the sounds are done are done. I'm working exclusively on the ui and Zack has given me the basic layout. I've going to coding it today.