Saturday, March 26, 2011
Zack McGuire Week 01
This week was all about getting refocused, on track, and working. The team meeting we held Tuesday went swimmingly and I feel like everyone know what they should be doing. We handed out a schedule for the different things that must be done and by what dates. There are four of us working on animations, two on coding, and one on the 3rd level. We are working towards an alpha at week 04. That gives us only a few weeks to do a lot of animation. I will personally be working on character animations and enemy animations for level 2.
Thursday, March 24, 2011
James Henderson: Term 2; Week 1
over the break I had a chance to think about of things. In term one we came up with our game, now term two its time to build it. I think the team can agree that in term one we messed up alot, but I do feel that the team is stronger now. This term we plan to get serious with this and the team is working harder then ever. We discuss our project plan and got a plan of what we are doing. Its going to be a stressful road, but we plan on getting the job done. We will be making t-shirts for our presentation so that we can have a theme and do better.
wek 11B- Matthew Theroux
I've got a good lead on our T-shirts.
There is this place called Triple Thread. They charge $7 a shirt.
They are located on 14 Mile and Main.
There is this place called Triple Thread. They charge $7 a shirt.
They are located on 14 Mile and Main.
week 11 -Matthew Theroux
I didn't get anything done over break-- besides figure out that the code got scaled back to a previous version. I was able to it catch up, though.
Our first class back, we deeply discussed the status of the game: both where we were and what we needed to do to meet our goals. Zack wanted to add a finishing move to cut a KO'd enemy off the page. Not too hard. I suggested we cut the wind catapult, aka, "blow 'em away," though. I made sure to notify the animators to make separate MovieClips for each animation and a master MC to hold the animations for the GameObject.
Because I was overwhelmed last term, Jack was assigned to help me (and others). For his first assignment, I asked him to find the strange bug in the CuttableObjects ("Cuttables") class. Later, he will be the UI programmer.
Our first class back, we deeply discussed the status of the game: both where we were and what we needed to do to meet our goals. Zack wanted to add a finishing move to cut a KO'd enemy off the page. Not too hard. I suggested we cut the wind catapult, aka, "blow 'em away," though. I made sure to notify the animators to make separate MovieClips for each animation and a master MC to hold the animations for the GameObject.
Because I was overwhelmed last term, Jack was assigned to help me (and others). For his first assignment, I asked him to find the strange bug in the CuttableObjects ("Cuttables") class. Later, he will be the UI programmer.
Thursday, March 10, 2011
Shaylin Clark Week 10
What happened? Time flew by so quickly. Anyway, things are going to go well next term. The bulk of our work will be the animations.
Larin Payne Week-10
We had the PowerPoint presentation finish and shown in class. I dressed up in black, but some people on the team didn’t dress up yet everyone was in black. Other than that, there wasn’t anything to do other than the mid-modem that has to be done.
James Henderson: Week 10
I have to say, I was pretty upset with the presentation. I think we did a good job on our project for now, but as far as what we dressed like, it was all bad sorry to say. I was hoping that next term we can fix that. I feel that sometimes we are not a group, we are, but we are not. I feel sometimes that we don't have good chemistry. I look foward to the next term and I hope Death Ink can come together
Wednesday, March 9, 2011
week 10A -Matthew Theroux
I was a little disappointed in people who didn't dress up for our mid-final presentation. It is very embarrassing to have special guests come in to critique us, and we all are not looking presentable. There may be guests next term, also, because this seems to be an ongoing thing. However, since we will be doing our presentation for Interfaces before our final, it may not be necessary for anyone to come. Let's try to practice being excellent, so we can show off our training at it by the time Interfaces comes, okay?
Monday, March 7, 2011
Week 9: Jack Wilson-Perrien
The menu themes have been decided. We are going with an animated ink bottle design for the menus. My new assignment is to design the layouts for the Main Menu, Ingame HUD, and Pause menus for the design document. We present on Tuesday.
Saturday, March 5, 2011
Week 09A -Matthew Theroux
After getting things ready for Tuesday, I'm laying low in order to work on my other classes. However, I will still get the programmer's documentation of the Technical Design Document (TDD) in for presenting. Actually, it's ready, already. We can put in "hot" links (hyperlinks) in the PowerPoint to access files, too.
Make sure not to be sick on Tuesday (Ha!). Dress nice and perform your best.
Make sure not to be sick on Tuesday (Ha!). Dress nice and perform your best.
Zack McGuire-Week 9
All we have left is the presentation for Tuesday. Everyone dress up and wear some black. I think everyone did a good job this term and deserves a break from this. Make sure everyone saves their stuff somewhere so it doesn't get wiped between terms. Show up a little bit before class if you can. That way we can make sure we are ready. Ill see you all Tuesday!!
Thursday, March 3, 2011
Larin Payne-Week 9
I was working on the final touches on the animations, yet not much to do as the programer is not going to work on them for the semester.
On Thusday, I was told to convet the animation files into playable movies clips, so I had some help trying to get the GIF files to play the animations. There was something I didn't do in Flash that didn't get the animations to play. I had to bring the flames into the main flame box, not within the movieclip. I tested the GIF file on powerpoint and it worked.
On Thusday, I was told to convet the animation files into playable movies clips, so I had some help trying to get the GIF files to play the animations. There was something I didn't do in Flash that didn't get the animations to play. I had to bring the flames into the main flame box, not within the movieclip. I tested the GIF file on powerpoint and it worked.
Shaylin Clark-Week 9 Journal
3-1-11 Last week I hardly did any work on the enemies, I was working on a presentation. Now, I am set to do some magic in Flash, but first I have to get the enemy style in synch with the overall style.
3-3-11 I began work on different animations for the bone bat l.o.d. 1. I’m thinking that a death animation should be the enemy turning into a puddle of ink.
3-3-11 I began work on different animations for the bone bat l.o.d. 1. I’m thinking that a death animation should be the enemy turning into a puddle of ink.
James Henderson: Week 9
I feel pretty confident in our game. I was worried at first, but I feel good about it. We have great animations and working mechanics. The music is coming along great for the game and I hope to get them in soon. I believe for this term we got a lot done and really put thought into our game, next term we hope to build it all. Its been a stressful term, but I believe everybody did there fair share of work I am proud of our success.
Tuesday, March 1, 2011
Larin Payne-Week 8
This week was the last work week before the presentation. I just send my animations for the L.O.D. Level 1 animations to Matt, but he also using simple shapes for the presentation so I put them in the dropbox and saved the files. The Idle, running and jumping for level 1 is done, just the fighting remains.
week 08B Matthew Theroux
I've been sick, so progress on something that I should find easy has been frustratingly hindered. As of now, LOD has basic walk, jump, and fall physics. I added the Vault move to trigger if he jumps while running. The 2nd jump (Stab 'N Swing) was a little trickier than I thought. I needed an extra Boolean: one for detecting the end of the first jump, and another to detect the release of the jump button to be pushed again. The Stab 'N Swing looks like it is setup properly. It just needs to be implemented. Implementing an attack stab wouldn't be difficult, either. I also need to touch-up the Cut 'n Paste demo. I'll be implementing that, later.
Obviously, there will probably be things that the team would like tweaked or done a different way. But, tweaking things that are already in place may be easier than starting from nothing.
I plan on attending the important meeting, today. I hope to see some of the nice art and sounds embedded in the PowerPoint, since they will not be in the demo. *Try to wear "Death Ink" colors, if you can.
Obviously, there will probably be things that the team would like tweaked or done a different way. But, tweaking things that are already in place may be easier than starting from nothing.
I plan on attending the important meeting, today. I hope to see some of the nice art and sounds embedded in the PowerPoint, since they will not be in the demo. *Try to wear "Death Ink" colors, if you can.
week 08A
Whoops! I posted to the wrong blog. Here it is:
This externalized physics engine is crap. Mr C. helped me find a rookie flaw, though.
I hope I can get this done in time with all the trouble Flash is giving me over my Class heirarchies.
BTW, everyone:
Don't forget to get black button downs and black dress pants for team presentations.
This externalized physics engine is crap. Mr C. helped me find a rookie flaw, though.
I hope I can get this done in time with all the trouble Flash is giving me over my Class heirarchies.
BTW, everyone:
Don't forget to get black button downs and black dress pants for team presentations.
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