Thursday, April 14, 2011
Larin A Payne-Week 14
This week I was working on the animations trying to finish up the rest on them and get started on the enemies monsters for the game being worked on. Their were trouble with the animations as the characters weren't working right. The animations weren't still, as of moving around as of having gravity created. I had to rework the animations into staying in one place in the center of the movieclip. Thursday the team had to do a presentation on the mechanics of the game. As the presentation still needs some work and a lot more work is needed for the game, but ahead of the work. I will be starting on the animation of the monsters and finishing the LOD lasts animations.
week 14D- Matthew Theroux
Good:
I got everything fixed on the coding end for our alpha presentation just in time.
I was sweating bullets and losing sleep b/c I honestly didn't think I could. Whew!
Bad:
No Level. PowerPoint Presentation sucked. (Sorry, guys).
Good:
All animators worked very hard toward crunch time.
I think we did a good job pulling together as a team, despite our faults.
We should be able to pull ahead and dazzle our audience by beta if we focus properly.
Next:
I got everything fixed on the coding end for our alpha presentation just in time.
I was sweating bullets and losing sleep b/c I honestly didn't think I could. Whew!
Bad:
No Level. PowerPoint Presentation sucked. (Sorry, guys).
Good:
All animators worked very hard toward crunch time.
I think we did a good job pulling together as a team, despite our faults.
We should be able to pull ahead and dazzle our audience by beta if we focus properly.
Next:
Eric Swarts: Week 4
The third level is completely done, I just need to draw up a couple more assets. By Tuesday, I should have the level maps drawn out for level 1 and 2 and will have begun work on the levels during class that day. It's a lot of work doing all of the levels within this set amount of time, but it will be done!
week 14C- Matthew Theroux
I created a new import guide that also goes over all of the rules the animations need to follow. It will be dropped to the student forum, shortly.
Tuesday, April 12, 2011
James Henderson: Term 2; Week 4
I been working hard with these animations. I have been upset and happy with the animations, but my mood is unbalanced when it comes to doing this. I do want thes animations to look really good for our game. I do have a lot of revamping to do with the animations, so they can match up with the others. I think thats what we been mostly consider about is matching up the animations together, but I am sure we will get it together. Now time to finsih and get ready for presenting.
week 14B- Matthew Theroux (TUE)
Awh....
After working more on the level, trying to get it back to what I had, roughly 2 hours before work and after work, the level files did not save again, and we are back to that ONE file that works. I'm going to have to ask Eric to deal with any complications with the file on top of placing the assets in his level. These should both fall under his jurisdiction, anyway. I still need to get caught up on getting everything to function properly.
This is going to be a rough week, but I think we can make it.
After working more on the level, trying to get it back to what I had, roughly 2 hours before work and after work, the level files did not save again, and we are back to that ONE file that works. I'm going to have to ask Eric to deal with any complications with the file on top of placing the assets in his level. These should both fall under his jurisdiction, anyway. I still need to get caught up on getting everything to function properly.
This is going to be a rough week, but I think we can make it.
week 14A-Matthew Theroux (MON)
Oh....
I worked on tweaking the new level for 10 hours on Saturday, backed up 20 times, and all of the files are corrupted. Within the same second, I was pissed, wanted to cry, then wanted to throw up. Well, it looks like ONE file works, for some reason. I'll try to work with that. -Blaaaaghht....
I worked on tweaking the new level for 10 hours on Saturday, backed up 20 times, and all of the files are corrupted. Within the same second, I was pissed, wanted to cry, then wanted to throw up. Well, it looks like ONE file works, for some reason. I'll try to work with that. -Blaaaaghht....
Monday, April 11, 2011
Week 3: Jack Wilson-Perrien
Hey everybody the first LOD test is right around the corner and everyone's getting ready. Matt been coding non-stop and the debugging is going faster than expected. Since that's the case, Zack assigned me to work on the presentation. I'm just about done, I still need refer to the original presentation so I can add some new material that we didn't address last time.
Saturday, April 9, 2011
Week 13B- Matthew Theroux
Spending my day building a level is no fun. My first 2 hours were completely wasted when Flash crashed and trashed the .fla file. For some reason, this also affected the backup, at the time. LOD does not manure so gracefully in the new level, even compared to what we had before. One problem is that there are scale issues between the level and LOD. (LOD is a giant, compared to the level). So, I had to adjust his walk, jump, vault values. I think they are better, now. I may have to adjust the gravity, too. Since I didn't have some of the environmental objects, I cut them out of the Level3 concept file. This ate up about another 30 minutes, or so.
It looks like the level works, now. But, I had to place these bulky lines for the ground all over the place. Of course, this makes it look awful. I haven't figured any other way to do it, yet. It seems the collision only works on visible objects.
I got all of the previous sound files in the level file, now. I didn't add the animations because I couldn't find them. What we really need to focus on next is the HUD. I hope this time our presentation will be better, too.
It looks like the level works, now. But, I had to place these bulky lines for the ground all over the place. Of course, this makes it look awful. I haven't figured any other way to do it, yet. It seems the collision only works on visible objects.
I got all of the previous sound files in the level file, now. I didn't add the animations because I couldn't find them. What we really need to focus on next is the HUD. I hope this time our presentation will be better, too.
Zack McGuire Week 3 Update
This week we worked alot on animations. Our level 3 animations are being completed by Anthony and we are going to use his animations as a template for the two levels before so that we can maintain consistancy in our animations but still have different styles for each level. Matt is finishing up on the bugs in our alpha and making sure it is ready for thursday next week. I'm having Jack help on the powerpoint presentation. I want a new presentation for this term thats going to make our last presentations look like childsplay.
Thursday, April 7, 2011
Larin A Payne-Week 13
This week was a work week, working on the character animations. I have done the "running jump attack", "attack 1 & 2", "stap & swing jump", as well as fixing the frame work on the project. On thursday, I was told to send the work that I already done to Matt, Zack, and James as they will copy in the animations for the LOD level 1 and 2. All I have to do is the knockback on the character, still working on the swing jump.
Shaylin Clark: Week 3
4-5-11 I think my progress is going very well. The animations for the Bat are almost complete. -The animations for the Spider has been started.
4-7-11 Spiders have eight legs, so I had to change the animations slightly. I also bundled the movie clips into a master movie clip.
4-7-11 Spiders have eight legs, so I had to change the animations slightly. I also bundled the movie clips into a master movie clip.
Eric Swarts: Week 3
Today I will be finishing up level 3, just in time for our alpha. With the third level done already, I'll have plenty of time to do the other two levels and polish the third level before the end of the term.
Tuesday, April 5, 2011
James Henderson: Term 2; Week 2
This has been a hard, streeful week. I am liking the way things are going, but for this project I feel that I am out of my element. I am doing some animations for the level 1 character and I feel the pressure is on. I feel that I am actually on the job. This project is making me feel that I am working for a company, so I want to do some good animations, and impress my group members. I think the game is coming along great and I hope that we can make it work.
week 13A -MatthewTheroux
Tuesday:
'Got a good stomping on AI code, yesterday. Right now, we have a crawling spider, a hopping skull, and a flapping bat. The main difference between the spider and the skull is that the spider crawls in LOD's direction, but the skull keeps going. There are some strange issues with their detecting LOD's coordinates, but they may be able to get ironed out, today.
No luck on the shirts. They don't look like they will be done in time for the presentation. Plan on wearing Death Ink colors, instead, for now.
'Got a good stomping on AI code, yesterday. Right now, we have a crawling spider, a hopping skull, and a flapping bat. The main difference between the spider and the skull is that the spider crawls in LOD's direction, but the skull keeps going. There are some strange issues with their detecting LOD's coordinates, but they may be able to get ironed out, today.
No luck on the shirts. They don't look like they will be done in time for the presentation. Plan on wearing Death Ink colors, instead, for now.
Friday, April 1, 2011
Zack McGuire Week 2 Update
Things are on track and this pleases me. We have four guys doing animations that are going to need to have ready for Tuesday of week 4. Everyone is working hard even if a few adjustments were needed. The animations aren't technically needed for the alpha but if we have them ready then that puts us ahead of the game with more time to playtest and polish. Keep up the good work guys.
Matthew Theroux -week 12C
Mr C. and I finally cracked the cross-class communication problem. This was the main obstacle in my path. What we did is figure out that static class vars can communicate globally over classes (given). To access a static var, the class name is used, first, in standard dot notation. The solution was for singular instances to create static vars of themselves. Multiple instances will be tracked through the level via classification using static Arrays.
The bat AI would not register. Other externalized MCs have their icons turn green. The problem was that the constructor had a typo. No code could be accessed without its correctly being spelled.
The bat AI is coming nicely. The spider is next. I need the poleVault, stabNSwing, and finishingBlow animations for LOD3.
*It is important that all final MovieClip animations face to the RIGHT.* Otherwise, they will be facing the wrong way when accessed by the code.
Jack should be starting on creating the core HUD mechanics while waiting for the designs. It may be difficult for him to finish on time, otherwise.
The bat AI would not register. Other externalized MCs have their icons turn green. The problem was that the constructor had a typo. No code could be accessed without its correctly being spelled.
The bat AI is coming nicely. The spider is next. I need the poleVault, stabNSwing, and finishingBlow animations for LOD3.
*It is important that all final MovieClip animations face to the RIGHT.* Otherwise, they will be facing the wrong way when accessed by the code.
Jack should be starting on creating the core HUD mechanics while waiting for the designs. It may be difficult for him to finish on time, otherwise.
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